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- SECTION 5.0 COMMAND REFERENCE
-
- This is the command reference for Flipper.
-
- Section 5.1 This index.
-
- Section 5.2 General information.
-
- Section 5.3 Quick commands.
-
- Section 5.4 Using Flipper's review mode.
-
- Section 5.5 Advanced review mode features.
-
- Section 5.6 Searching for a word or pattern on the screen.
-
- Section 5.7 Advanced searching tables.
-
- Section 5.8 Customizing Flipper, choosing configurations.
-
- Section 5.9 Choosing symbol sets and punctuation.
-
- Section 5.10 Some technical information about Flipper.
-
- *
-
- Section 5.2
-
- General information.
-
- None of the things you type during the help mode affect the
- program which is running, and it can be used at any time to find
- a key on the keyboard. Whenever alt space bar is pressed, if
- Flipper is speaking, it stops. Alt space bar stops any mode and
- silences the voice. The automatic output is silenced only until
- you strike another key, such as the shift key. The computer
- continues to execute the program, even if you silence the voice.
-
- You can stop any output from Flipper and get back to the regular
- mode by pressing alt space bar at any time. In the review mode,
- you can just press the space bar to silence Flipper while
- staying in the review mode. The help messages can also be
- stopped without leaving the help mode, by pressing any key on
- the keyboard.
-
- You will interact with Flipper in four main ways. First of all,
- Flipper will echo what you type so you can catch typing
- mistakes. Next, Flipper will read what is being printed to the
- screen automatically. Both of these features can be turned off
- if you desire. If you move around the screen with the
- arrow keys, Flipper will read the material you are moving over.
- For example, if you move line by line up or down, Flipper will
- read the lines as you move onto them. If you move left or
- right a character at a time, Flipper reads the character. If
- you move a word at a time using control left or right arrows,
- Flipper reads a word at a time. You can also move a sentence at
- a time, forwards or backwards right in your word processor or
- editor, using the alt left and right keys. Refer to section 5.3,
- quick keyboard commands, for further information.
-
-
- The third method for accessing information from the screen is to
- use the quick keys described in section 5.3. The quick keys
- allow you to have read or spelled words or lines in the vicinity
- of the cursor without removing your hands from the home
- positions on the keyboard. They are accessed by holding down
- alt and pressing keys near the right hand home row. You can
- also set Flipper so that when you hold down alt and press a
- number key on the top row, it will read a section of the screen
- that you have chosen, such as a status line for an word processor.
-
- The most powerful tool you have for reading the screen is the
- review mode, which you start by pressing alt semicolon. The
- features available in the review mode are explained in section
- 5.4. While you are in the review mode the computer is stopped,
- and
- you can move across the screen having its contents read to you.
- Many of Flipper's other functions are also controlled from the
- review mode.
-
- Flipper keeps two complete configurations. These include the
- current search string, defined blocks, margin settings, symbol
- sets, option choices, etc. To switch back and forth between
- them, you press the f key (for flip) during the review mode, or
- alt f outside the review mode. You can also save the
- configuration on disk by executing the command:
-
- "flipsave filename.flp"
-
- at the MS-DOS prompt. To reload the configuration later, type
- the command:
-
- "flipload filename.flp"
-
- at the MS-DOS prompt, where filename in both cases can be any
- name 8 or fewer characters long. If you follow the "flipload"
- command with two filenames, the two configuration files will
- be loaded into Flipper's primary and secondary configurations.
-
- *
-
- Section 5.3
-
- Quick keyboard commands. The quick commands are accessed by
- holding down the alt key with your left hand and pressing one of
- the keys near the right hand home row. Since your hands do not
- have to leave the home row, you can check something quickly
- while you are typing without losing your place on the keyboard.
- If you need to use one of these keys for a program, you can use
- the alt n command which is described at the end of this section.
- There is also an option (control alt function key 2) which will
- switch to the use of control instead of alt for the quick keys.
-
- The alt key is the key to the left of the space bar. Holding
- down the alt key and pressing slash will announce the position
- of the cursor. The keys on the right hand home position, j, k,
- and l, will read the word to the left of the cursor, the word
- under the cursor, and the word to the right of the cursor,
- respectively. The keys below them, m, comma, and period, will
- spell the same words. The keys above the right hand home row,
- u, i, and o, will read the line above the current line, the
- current line, and the line below the current line, respectively.
- In addition, alt y reads the line before last. Note that these
- keys form a nice little block on the keyboard around the right
- hand home row. The middle key reads the current item, the right
- key reads the next, and the left key reads the last. The top
- keys, u, i, and o, refer to lines, the next row to words, and
- the bottom row refers to characters.
-
- Flipper will read a sentence at a time if you use alt left arrow
- or alt right arrow. It will actually scroll through the text in
- your word processor. Flipper can also read continuously,
- sentence by sentence. Continuous reading is started by alt down
- arrow. You can stop it at any time with an alt spacebar, and
- you will be at the end of the current sentence. After you
- are done making changes or reviewing that section, you can start
- Flipper reading your text from that point on with an alt down
- arrow.
-
- Alt semicolon will start the review mode. See section 5.4 for
- documentation of the review mode.
-
- Alt h starts the help mode.
-
- Alt number key reads a selected block. Blocks are defined in
- review mode. Start definition by pressing d during the review
- mode. Flipper will then ask you for additional information.
-
- Alt p reads the page meaning read the whole screen.
-
- Alt f flips between the primary and secondary options.
-
- Alt space bar stops any mode and silences the voice.
-
- If you need to use one of the above keys for a program, you can
- just press alt n. Flipper will then say "normal", meaning that
- the next key press will be treated normally instead of being
- captured as a command to Flipper.
-
- *
-
- Section 5.4
-
- Review mode:
-
- Flipper's review mode is started by pressing alt semicolon. When
- it is active, the following functions are available. Review
- mode is extensively self documenting. If you hold down control
- while pressing a letter key, the instructions for that key are read.
-
- Many of the functions of the review mode are similar to the alt
- keys in the regular mode. j, k, and l read the previous, current
- or next word. The difference between using the review mode and
- the alt keys is that you also move to the corresponding place.
- For example, if you continue to press the l key in the review
- mode, you will advance a word at a time, reading out each word.
- Similarly, the u, i, and o keys will take you to the last line,
- read the current line, and take you to the next line. The m,
- comma, and period keys do the same one character at a time.
-
- Additionally, there are keys in the review mode which do
- functions which are unique to the review mode. For example, the
- t key will announce the time of day. The d key allows you to set
- what blocks are read by the alt number keys in the regular mode.
- After you press d, you are asked what key you want to define,
- and then what the borders of the block are. The b key will
- take you back to where you were the last time you were in the
- review mode.
-
- The c key will take you out of the review mode, and move the
- cursor to the present position. The s key will allow you to
- enter a search pattern as described in section 5.6. The
- semicolon key moves your position back to the cursor.
-
- The p key will read the current page, or screen.
-
- The e key will read the enhancement at the current position.
-
- You can also use the cursor keys, left, right, up, and down.
- The left and right keys move a character at a time in each
- direction and read that character. The up and down keys move a
- line at a time, and the lines are read. These same keys, with
- control, move words to the right or left, and single lines up or
- down, and read off the word at that position.
-
- Pressing w sets the width for the area of the screen which is read.
- Any command that reads a line will then only read between the
- defined margins which you are asked to enter. This is useful to
- read columns of information or to eliminate unwanted information
- at the edge of the screen, or allows you to select one column of
- a menu. There is also an option key to allow you to turn the
- margins on or off without having to reenter the left and right
- columns.
-
- *
-
-
- Section 5.5
-
- Advanced review mode features. Whenever you are asked for a row
- or column number, you can press return, to use the old value.
- Flipper will read it out to you, so you can check a defined
- window setting, for example, by pressing d to start the
- definition, then selecting the window, and then pressing return
- in response to the questions. You can also answer c, to use the
- current cursor position, or x, to use the position of the
- marker.
-
- Many of the commands in the review mode can be preceded by a
- number, which can be typed using the keypad or the regular
- number keys. That will result in the forward or backward motion
- being done that many times. For example, 50 l will move forward
- 50 words. The keys which usually read the current line, word,
- or character, i, k, and comma, will move to an absolute
- coordinate, for example 10 i will move to line 10, 10 k will
- move to the tenth word on the line, and 10 comma will move to
- the tenth character or column on the line. A number before the
- p command will result in the current page being read starting
- from that line.
-
- Holding down shift while pressing the u, i and o keys will move
- you to the first line, the middle line, and the last line of the
- screen, respectively. The j, k, and l keys will move you to the
- beginning, middle or end of the current line, respectively, and
- the m and period will move you to the beginning or end of the
- current word. As odd man out, shift comma will spell the entire
- current word.
-
- Holding down the alt key while pressing m, comma, or period will
- pronounce the military alphabet word for the appropriate
- character. It will also read the ascii number for any other
- symbol.
-
- The g command lets you change the right margin gong position.
-
- Slash in the review mode will announce current position, row and column.
- Alt slash in the review mode will announce the position of the
- cursor.
-
- The f command allows you to flip between two configurations, a
- primary one and a secondary one. This allows you to configure
- Flipper two different ways, and then easily switch between them.
- You can also load an unlimited number of configurations into the
- computer's memory using the "FLIPEXT" command and then load them
- using the f command. To retrieve the third configuration that
- you loaded with the FLIPEXT command, for example, you would
- type "3f".
-
- The x command is used to mark a location on the screen. You can
- use the marked location in several different ways. You can move
- to the marked location with a shift x. If you type x when you
- are being asked a row or column number, the row or column of the
- mark is used. Additional marks can be used by preceeding x with
- a number up to nine. For example, 2 x sets the second mark. 2
- shift x jumps to the second mark. Whenever you are asked for a
- row or column number, you can reply with the c key, to use the
- cursor position, or x, to use the marker position, or number x,
- to use another marker.
-
- You can also read from where you are to the mark
- using the r command.
-
- You can use the v command to change Flipper's voice, as documented
- at the end of section 6.0.
-
- The insert and delete keys are used in the review mode to insert
- or delete characters into Flipper's spoken set. They are
- documented more completely in section 5.9.
-
- The q command, for quiet, allows you to select areas of the
- screen which are not automatically read. Up to ten quiet
- windows can be defined at a time. They are separate from the
- defined blocks of the d command. When you are defining a quiet
- window, you can respond d instead of picking a window, to
- deactivate all quiet windows. Or, once you have selected a
- particular window, you can press d to deactivate that quiet
- window. Quiet windows are useful, for example, if a clock is
- on the screen and is being read every second. You can just
- put a quiet window over the clock to silence it.
-
- You can use the alt underscore key just like the alt number
- keys, defining its margins, top, bottom, left and right.
- However, it also has an additional feature. It will either read
- areas within its borders which are enhanced in a particular
- way, or everything but the areas which are enhanced in a
- particular way. You select the special enhancement by moving to
- a position on the screen which is enhanced in the desired way
- and then pressing shift underscore. It will also read out the
- number of the enhancement, which you can use to refer to that
- enhancement later. To select an enhancement where you know the
- number of the enhancement, type the number followed by the shift
- underscore.
-
- The backslash command allows you to tell Flipper to watch a portion
- of a row, and either beep or read something when it changes. The option
- toggles shift function key 5 and 6 turn the beep on and off and selects
- whether a block is read. The area to be read is changed the same way
- a number key block is defined, using d, to start the definition, selecting
- the backslash when you are asked for the number key that you want to define,
- and from there the procedure is the same.
-
-
- *
-
- Section 5.6
-
- Searching:
-
- Searching is the process of having Flipper look for something on
- the screen. You tell Flipper what you want to search for by
- pressing s in the review mode, typing what you want to look for,
- and then pressing return. Flipper will then search forward and
- tell you if it finds what you were looking for by giving its
- position and moving there. Once the pattern is
- defined, you can search for the pattern repeatedly by pressing
- alt j, k, or l in the review mode. Alt l is used to search
- forward from the current location on the screen. Alt j will
- start a backward search, and alt k will do a forward search over
- the whole screen, starting at the top.
-
- For example, to search for the word "dog" on the screen, first
- enter the review mode. Then press s and then type d o g
- followed by a return. Flipper will jump to the first letter of
- the first occurrence of "dog" on the screen, and announce where
- that is, row and column. To search for other occurrences of the
- word "dog" on the screen, press alt l repeatedly. Flipper will
- continue to advance to the first letter in each of the following
- occurrences of the word dog. When there are no more on the rest
- of the screen, Flipper will say "pattern not found," and not
- move.
-
- In addition to searching for simple words, you can also search
- for enhancements and other types of things on the screen. They
- are entered into the search pattern by pressing control and a
- letter. The items that can be searched for are tabulated in
- section 5.7. The option keys also allow you to choose whether
- capital letters will match small letters during a search. For
- example, if you want to search for changes in the video
- enhancements on the screen, you would press s, to start the
- search, control e, for enhancement, and then return, to show
- that you have finished the string, and then alt j or l as many
- times as you wish to find wherever the enhancements are
- changed on the screen. To find, for example, a regular,
- non-enhanced character followed by an inverse video character,
- you would press s, to start the search, control r, for regular,
- control a, for anything, control i, for inverse, and then
- return, and the search string is defined. You can then press
- alt j or l as desired to find that on the screen as many times
- as it occurs. The search string is saved until you change it or
- restart Flipper when you boot the system. The search string is
- also saved and reloaded with the configurations.
-
- *
-
- Section 5.7
-
- These are the advanced search pattern characters. They are used
- as described in the previous section.
-
- control return matches any end or beginning of a line.
- control d matches any digit.
- control l matches any letter.
- control s matches any non-alphabetic symbol.
- control a matches anything.
- control c matches any capital letter.
- control f matches any form symbol.
- control left square bracket matches any upper left corner form symbol.
- control right square bracket matches any lower right corner form symbol.
-
- The following control characters can be used before any other
- symbol, to specify a particular enhancement.
-
- control e matches any change in enhancement.
- control i matches any inverse video.
- control u matches any underline.
- control h matches any high intensity video.
- control b matches any blinking.
- control r for regular matches only non enhanced areas.
-
- *
-
- Section 5.8
-
- Flipper's characteristics can be modified either temporarily or
- permanently, to match your changing needs. Many of these can be
- changed by pressing the function keys during the review mode,
- and others are changed by holding down alt and pressing function
- keys. All of them alternate on and off, so the best way to use
- them is not to memorize where they are, but to just try them
- until you find the one you want. After you have Flipper set the
- way you want, there are two programs, called "flipsave" and
- "flipload" , that you can run from the dos prompt that will save
- the configuration in a file that you specify on the command
- line. Flipload is automatically run with the file "start.flp",
- so you can change this file to make Flipper start up in your
- favorite configuration. Section 6.0 of the instructions
- describes the available options.
-
- Changing Flipper's voice. Voices are changed by pressing v
- during the review mode, and pressing the function keys. Keys
- one and two raise and lower the speed of Flipper's voice during
- normal output. Similarly, keys five through ten control the
- pitch, inflection, and amplitude of Flipper's voice. You can
- change flipper's three voices separately, keyboard echo,
- command, and automatic output, by using alt, control, or shift
- with the function keys. Press return when you are done.
-
- *
-
- Section 5.9
-
- Flipper can read any character or symbol that appears in the
- IBM character set. This includes the letters and symbols
- which appear on your keyboard, but also includes such things
- as forms drawing characters and shaded boxes. These additional
- symbols are off by default, but you can turn them all on by
- using the override all symbols on option (function key 6 during
- the review mode). You can tell Flipper which selected symbols
- to read by pressing insert during the review mode and then
- pressing the function keys. The symbols are divided into
- descriptive sets such as forms drawing symbols, mathematical
- symbols and foreign symbols. You can also turn on symbols from
- the keyboard by typing them. If you want to turn on specific
- special symbols, Flipper can read through a list of them and you
- can tell it to read them or not one at a time. To get the list
- of symbols which are to be turned on or off, press insert, then
- control f, control m, control d, or control a, and you will be
- given a list of form symbols, math symbols, decorative symbols
- or accent and other foreign symbols, respectively, and asked to
- select the ones you want.
-
- To delete characters from the character set, you can press
- delete during the review mode and then type the symbols which
- you want to remove from the character set.
-
- The selected set of symbols are saved and reloaded with the
- configuration, and primary and secondary sets are maintained
- along with the rest of the configuration.
-
- If you are spelling or moving one character at a time in the
- review mode, all symbols will be read whether or not they are
- turned on.
-
- *
-
- Section 5.10
-
- Some technical information.
-
-
- Flipper takes the following parameters when it is starting up.
-
- Small l--do not load the lexicon exception table for the Artic card.
-
- Small h--do not load these help messages.
-
- d followed by a number. Use the dectalk for output at the
- serial port given by the number.
-
- e followed by a number. Use the echo for output at the
- serial port given by the number.
-
- v followed by a number. Use the votrax for output at the
- serial port given by the number.
-
- m-- use the aicom accent mini for output.
-
- The h and l options save quite a bit of memory. When Flipper
- is started, it checks the default disk drive for an exception
- table named vocab.lex, and if it is present, loads it for use
- during the operation of Flipper with the Artic card. The
- documentation supplied with the sonix board and software explain
- how to create and edit lex files. This is used to correct the
- pronunciation of some words. The "autoexec.bat" file also
- usually includes a command to load the starting configuration
- called start.flp. The help messages are loaded from the file
- help.tab, which contains straight ascii text with the sections
- separated by asterisks, so it can be edited any way you want.
-
- END OF INSTRUCTIONS.
-